No Work Overtime!
No Stay up Late!

Swift is an architectural parametric tool for Rhino3D. It targets matching cyclic-revolutionary design process, and facilitating modeling and documenting of architectural practicing, thereby architects’ working efficiency is improved hugely. Swift is mainly developed for Schematic Design and prophase of Design Development. Architects can deal with all of design issues – plan study, exterior design and interior design – in the same software and file. Swift is also highly automatic and parametric, based on analyzing and neatening complicated relationship in architectural design.

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2/17/2011

INTRODUCTION TO SWIFT(2)

What is Swift – Users’ Guide



1 Model Space
The model space includes 4 quadrants: The right upper quadrant is for 3D massing and architectural model and visual basic data; the left upper quadrant is for 2D plans; the left lower quadrant is for class and type; and the right lower quadrant is for sketches (early study in SD) and details (late period in DD).


2 Model Objects
Swift has three primary categories of objects: model, data, and class/type.
Model contains 2D plan model and 3D exterior and interior model. For both 2D and 3D model, they include sketch model and architectural model. Plan model does not include any surface or polysurface. All of objects in 3D sketch model are surfaces (without volume), as well as those objects in 3D architectural model are solids.



3 Data – parameters
In SWIFT, the data has two types: the abstract and the visual. Abstract data are recorded as numbers in documents. Users can callout these numbers anytime to view or modify by their responding commands; Visual data display in model space as general items(curve, surface, textdot), in order to make users observe conveniently.



4 Class and type
Class and type is used to deal with details. It includes three basic methods: point based, line based and surface based. For each method, there are one or more classes, and in each class, users can create an amount of types, as they require. Objects in class and type can be any architectural components, such as column, beam, mullion, glass, equipment etc.


The classes includes:
Basic line based --
Column(section curve)
Beam(section curve)
Horizontal mullion (section curve)
Vertical mullion (section curve)
Flexible line based --
Extrusion (section curve)
Perpendicular (solids)
Parallel(solids)
Multisufaces line-based extrusion(section curve)
Surface based --
Glass(solid)
Wall(solid)
Panel based (solids)
Panel data based(grids/panels)
Wall pattern(curves)
point based --
Point-based(solids)
Landscape Person(surface)/Tree(surface)/Customized landscape(surface)


5 Commands
Swift toolbars layout includes two categories: general modeling toolbars and architectural modeling toolbars.
General modeling toolbars have six toolbars: drawing tools, modify tools, transform tools, group editor, planarsrf editor, unplanarsrf editor. In general, planarsrf editor toolbar, unplanarsrf editor toolbar and group editor toolbar are invisible. Only if users want to modify a planar surface, an unplanar surface or a group, these three toolbars would be opened separately by their relative commands.
Architectural modeling toolbars include: database toolbar, class and type toolbar, massing toolbar, elevation grid/panel toolbar, 3D model toolbar, plan toolbar, documents toolbar, visibility toolbar, filter toolbar, main toolbar and management toolbar. Main toolbar is composed of four toolbars of database, class and type, massing, elevation grid/panel, and management toolbar is composed of two toolbars of visibility and filter. Thus, in general, users only need to open main and management toolbars.



6 Workflow
Swift follows cyclic-revolutionary design process.
This is a diagram to show Swift workflow.

7 Notes
In order to make the plugin work exactly, please take the following notes:
(1) Follow the workflow exactly, otherwise users might not reach their requirements. For examples, only if users set up database first, they can generate plans in the right upper quadrant; without generating floors, users can not use the command of “ProjectInformation” to calculate and analyze building areas.
(2) Never touch, change anything about "SWIFT" layer. Do not expend "SWIFT" layer.
(3) Always use “SKETCH” as the current layer. Do not change the layer name. Only its color and mateiral could be modified.
(4) Do not purge layers
(5) Do not change objects' names, if these names are generated automatically.


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